Friday, September 25, 2009

What the Research Says (To Me)

Hi everyone,

Before I begin answering the questions related to this article, I feel that I need to say how interested I was in the detective work of the authors regarding the ultimate source of the "Cone of Learning." I know I have been exposed to these figures before, and for me this bogus data serve as a great example of how a conclusion that makes "logical" sense can be widely accepted without additional verification or criticism. I'd say this is a warning for all of us as we enter this teaching profession - I'm sure most of us will be bombarded by suggestions, tips, rules of thumb, etc. It'll be important to proceed with these bits of wisdom cautiously, even if they seem especially insightful or flawless at first glance.

But I digress. The main object of "Multimodal Learning Through Media: What the Research Says" is to address how multimedia tools may play a role in improving student learning. In general, the article indicates that results are positive, albeit slightly mixed (which might be more a product of specific combinations of teaching practices rather than the use of multimedia in general). I’d say this general trend is misleading however. Not everyone is going to respond equally well to the same type of multimedia learning enhancement. Much like those who assigned percentages to the Cone of Learning, anyone who believes any multimedia enhancement will automatically bring their average SOL scores up 30% is looking for a silver bullet that does not exist.

Rather, what the article is basically saying is that any classroom is full of students with different preferred methods of learning and different types and degrees of prior knowledge in a variety of subjects. As the article states, “Experienced teachers recognize that the design of lessons must adapt to the expertise and prior knowledge of the learner, the complexity of the content, and the interests of the learner.” Multimedia learning enhancement allows for teachers to design lessons that have the possibility of appealing to a variety of these learners by presenting information in a variety of ways. This variety also appears to activate different parts of the brain and thus enhance learning if they are designed and presented appropriately.

Furthermore, there are often multiple goals to learning a certain concept or subject, and the effectiveness of various types of multimedia enhancement is dependent on the particular goal being sought. As the article points out, interactive multimodal learning appears to have a greater positive influence on “higher order thinking” than non-interactive multimodal learning (although both are positive and apparently significant). Conversely, non-interactive multimodal learning has a more significant positive impact on the learning of basic skills than interactive multimodal learning. Interestingly, this latter trend seems to directly contradict the conclusion of the Cone of Learning that all interactive learning is more effective than “passive,” non-interactive modes, regardless of the situation.

So the article provides us with the fact that multimedia enhancement is generally good and it gives us a few potential rules to live by when implementing it, but the article presents a few caveats to its implementation. Beyond the fact that the usefulness of different types of enhancement are goal-specific, the article cites several potential aspects of multimodal enhancement that, if not designed appropriately, can hinder learning. Including extraneous information (a common mistake in PowerPoint), presenting information redundantly, and presenting words and pictures sequentially (as opposed to simultaneously) will not improve learning. I’d say the take home message is that the limitations are not inevitably inherent in multimedia enhancement, but rather a product of poor design. Therefore, this aspect of the practice makes it no different from any other educational tool.

Sunday, September 20, 2009

The Circle Will Be Unbroken

George Lucas is a genius. The circle of communication...brilliant. I'm not being facetious, I really think the circle is a fantastic representation for understanding the various modes of communication. Lucas is right! In today's postmodern, image-saturated, technology-obsessed, hyper-connected world, we can't operate with a mastery of just a third of the circle. We need the whole thing. We need a plethora of communication intelligences, the whole circle, or we are bound to be quickly lost, confused, gobbled up, and spit back out by this fast paced world.

Regardless of how convinced I am of technology's importance, I will not introduce it into my classroom for solely its intrinsic/practical/real world value. Technology will enter my classroom, indeed because its mastery has real world importance, but more importantly because it enlivens and energizes a history lesson. If technology proves ineffective in my efforts to teach the processes and ideas of history to specific classes, then its out of the picture. That being said, I have no doubt that technology can be used in fun and innovative ways to make history more exciting and valuable.

I think when technology is employed in my classroom, there will be two things that stay consistent. One, it will mostly be put in the hands of my students; as in, the fancy new tools will be used to empower the students, not the teacher. The second circumstance is: technology will fuel creativity. This means I will use technology to empower my students for creative means. They will use technology to create, to produce. I definitely think there is a place for podcasts and film making in my history classroom. Digital movie-making can allow for several different types of learning; and maybe it can inspire the next George Lucas or Ken Burns. Podcasts also allows for multiple types of learning, creative expression, and collaboration with schoolmates.

But still...everything in moderation right?

How can we balance technological literacy with the mastery of other forms of communication?

Can we assume that students are mastering much of the language of film/art/image outside the classroom? Don't they spend hours on the internet/twitter/watching tv and movies/playing video games/etc.

What types of communication and learning might be unfortunately left behind if we focus too much on technology and new forms of communication?

Is this a dangerously slippery slope?

Saturday, September 12, 2009

Post 1

SUMMARY
Copyright Kids—When you create something, you are the only one who is allowed to copy it or perform or display it publically (unless you give permission). The US has copyright laws because we believe that the creator of something deserves credit and respect. “Copyright protects ‘original works of authorship’ that are Fixed in ‘a tangible form of expression.’” The following are examples of things not copyrighted: ideas, methods, titles, names, slogans, works that have not been written down or recoded in some way, commonly available information, and works by the US government. If someone who has had access to your copyrighted work has produced something very similar to it, that person can be charged with copyright infringement. If someone reproduces something for non-commercial use or did not use much of the copyrighted material, the person may be safe from prosecution because of the “Fair Use” doctrine, but it’s best to check things out first to see if you really are safe under “Fair Use.” You can be sure that you are safe if you are using something whose artist or author has been dead for more than 70 years.

The Fair Use Rule—Under “fair use” you can use other peoples woks in the following: criticism and comment, news reporting, research and scholarship, nonprofit educational uses, parody. There are five rules to keep in mind: are you creating something new or just copying; are you competing with the source you’re copying from; giving the author credit doesn’t let you off the hook; the more you take, the less fair your use is likely to be; the quality of the material used is as important as the quantity.

5 IMPORTANT PRINCIPLES
Even students’ work is copyrighted, so beware of making copies without permission
Teachers more freedom than most under “Fair Use” to reprint things for their classroom
Teachers do not have unlimited freedom under “Fair Use” so double check the copyright information before making copies
It is safe to reprint something for the classroom if the author or artist has been dead for more than 70 years
Students need to learn how to deal with copyright information (good citations, exposure to the laws) because they can get in a lot of trouble if they plagiarize

HOW TO ADDRESS
I plan on teaching my students how to cite sources. I will definitely ask their permission before reproducing or displaying their works.